~ April, 2005 ~

sk
Sho
1970

Bio (boring version)

Sho Kuwamoto is an independent software developer working on an undisclosed project.

Previous to that, he was a ten year veteran at Macromedia/Adobe, having started out as part of the original team behind Dreamweaver, and working up to positions that include VP of Engineering for the HTML division at Macromedia and Sr. Director of Engineering at Adobe for RIA tools.

Sho Kuwamoto has a B.S. in Physics from Caltech and a Ph.D. in Physics from Purdue University.

sk
Sho
1970

Bio (not as boring version)

I was born in 1970. Since then, I’ve been fortunate enough to be able to do a lot of interesting things:

I learned to program on an Apple ][+, and got my first job as a programmer for an Apple II clone manufacturer.

In college, I spent summers doing research on computer vision algorthms using neural networks.

During grad school, I got a chance to think about the fundamental thermodynamic limits of computation (basically, I mostly disagree wtih Fredkin. email me if you are curious).

During this same time, I spent a lot of time DJing, and was lucky enough to play alongside personal heroes like Claude Young, Dan Bell, Baby Ford, Richie Hawtin, Mark Broom, Alan Oldham, Paul Johnson, and more.

My first “real” job was at General Magic, where I got to work with amazing people like Andy Hertzfeld, Darin Adler, John Sullivan, and Kevin Lynch.

Kevin recruited me over to Macromedia, which is the only other “real” job I’ve ever had. At Macromedia:

I worked on Dreamweaver 1.0, which was an amazing experience with an amazing team.

I met the woman of my dreams on that team, and married her.

I served as Macromedia’s representative to the W3C working group on CSS.

I later became manager of the Dreamweaver team, and then went on to manage the entire HTML tools group.

I was able to start several projects at Macromedia, some of which succeeded and some of which didn’t see the light of day.

The last project I worked on at Macromedia/Adobe was to work on Flex Builder and other Flex related things with an incredibly talented group of people.

Since then, I’ve decided to leave Adobe and I spend my time tinkering around with various projects. Who knows? Maybe one of them will turn into something.